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Monday, October 21, 2013

The Top 5

   

Yes a top 5 list. To show you the best and worst of Warhammer 40k has to offer. I will do these every so often. Without further ado, the top five worst units in all of Warhammer 40k

 

The 5 worst units in Warhammer 40k

5. Da Flash Gitz
Not totally useless, but they have some serious faults that come with them. The most outstanding being that they are using guns. No close combat weapons just their guns.A great shiny upgradeable weapon that randomly rolls for AP  For other races this is o.k., but they're Orks mind you. They are not meant for shooting this includes Flash Gitz's which makes their BS 2. Also noteworthy is that they are a Heavy Support choice which takes away a very important slot. If they increased their BS and moved their slot to Elite they may be worth it.

   
4. Pink Horrors of Tzeentch


Absolutely unacceptable. Why does this sorcerer unit get the blunt of failure in the Daemons codex? I don't know, but what is for sure is their BS is crap. 3. Really? Why do Bloodletters get a BS of 5, but instead they get, THIS. Only thing that makes up for it is using a spell spam in one turn with multiple units, but that depends on how many you put in the unit and also their rewards (depending on how you roll.) that are given upon them. Even so Ld 7 should be increased with the Iridescent Horror, but no still 7 and not fearless.


3. Pyrovores


Surprised that this early on the list? but you probably saw this coming and I'll explain why. The first reason is that it has a save throw and a common one at least. Second it has a weapon, at least the close combat weapon that has Ignore Armour Save. Third being more than one wound unlike other units. And lastly is Acid Blood but being no one will get near will makes it totally worthless, but that is what running is for. Besides this it really has some outstanding flaws. Clearly the first thing you see is its Initiative. 1. Wow, that is useless. Makes it really useless in close combat. Next is the clearly great thing that should be used near or in the middle of the enemy unit which is Volatile. Any instant death weapon that kills the Pyrovore roll a D6. On a 4+ it explodes and anyone within D6" takes a strength 3 AP- hit. Which this makes it useless because your opponent will always have Instant death weapons and they will always aim at it from afar and kill most of your models around it in the process. Still not totally worthless, but it has its uses.


2. Mandrakes 


It is REALLY bad. I mean I've seen it on the tabletop, and it just sucks because it has no Armour Saves and it gets a regular close combat weapon nothing special about it, but it does a get an invulnerable save. Of 5. Why? This thing is basically a shadow so why couldn't it be 3 or 4? Anyway it gets infiltrate but it will get shot up, Which makes that worthless. Also fleet. still not very good for you still will get shot up. move through cover and I might add this would be good if it had an actual weapon. night vision which is common for the Dark Eldar. Stealth that can be good if it had shrouded as well but no. And they do get a shooting attack but since of 18" on the weapon it won't help when being shot by bolters before you do anything. Although they have very nice models, they are not really worth getting.


1. Necron Flayed One Pack


Yeah I already talked about these in an earlier post. But I will say this again they suck. Don't get them. They aren't worth it and will crash and burn on the tabletop completely. They are indeed the most useless unit in all of Warhammer 40k.

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